Showing posts with label breakdown. Show all posts
Showing posts with label breakdown. Show all posts

Wednesday, February 1, 2012

THE ANTI-CRITIC BREAKDOWN: TJ TV

BREAKING DOWN THE BREAKDOWN
Well, ladies and gentlemen, this is the follow-up to my look at Suburban Knights and this time I'm doing something different. I've been trying to think how best to use this blog, and I came onto the idea of the open-letter critique.

Let me explain.

Most people who have given in-depth feedback of homebrew reviewers follow one of two paths. Either they provide the feedback privately, or they do it publicly and with intent to ridicule. I think there is room for respect in public critique, and that's what I intend to bring with this and future Breakdowns.

And how I do that is by bringing the voice of the video's creator into the conversation.

Every Breakdown I will start with a profile of the person behind the reviewer and allow them to talk about the ideas and processes behind their show. Then, with unflinching honesty, I will look at an episode of their choosing. Before posting I will give the reviewer the chance to preview the article and respond to the criticism in their own words.

In this way I hope to challenge some preconceptions and, hopefully, to give other homebrew reviewers and videomakers insight into their own shows.


INTRODUCING TJOMEGA!
In real life, TJOmega is Tyler James.

He has been an avid collector of action figures and plastic collectables for close to ten years and writing about them since 2005.

In his own words: It's something I share with my dad. He got me started on Transformers when I was a kid because of how much he liked them. But aside from that, it's a source of inspiration for me knowing there's 28 years of characters that are all unique. It's a reminder of how unlimited creativity can be!

In late 2007, dissatisfied with the majority of toy review shows on the internet, Tyler started his own, Plastic Addict, on YouTube. Since then his channel has accumulated nearly 9,000 subscribers and averages a respectable 20,000-30,000 views an episode.

On the chopping block today is his second show, TJ TV, which Tyler started in early 2010.

As he describes:
I was doing toy reviews on YouTube for years and decided I needed to expand with something more mainstream and approachable. Since I never gave up on cartoons just from age I figured it was where my depths of knowledge gave me the best source of material for reviews.

When I first did TJ TV there were no critics for cartoons and TV shows. Even when the Nostalgia Critic did a cartoon it was rare, but that's where my nostalgia was; waking up at the crack of dawn for my Saturday morning shows.

Tyler asked that I look at his eleventh episode for this breakdown, a review of the Double Dragon cartoon from the 1990's.

BEHIND THE SCENES

INSPIRATION:
In a previous review I had created an evil me from the future and ended up having so much fun portraying the character that I wanted to reintroduce him as something I could bring up more often. Looking through my available cartoons, this one seemed to be the best vehicle for giving him more screen time, and I knew I could do split screening well.

  • Writing took 6 hours
  • Filming took 2 hours
  • Editing took 14 hours (4 hours longer than average)
CHALLENGES:
To make the split screen work as cleanly as possible I had to consider lighting placement and intensity, eye lines for discussions, and timing. It was challenging making sure the humor was balanced in the writing. Also challenging was keeping up a harsh voice for that long. By the end my throat was on fire, and I was a sweaty mess from Evil TJ's leather jacket and the filming lights on me for so long. The final struggle was actually the series itself since the whole climax of the review was the fact that episode two of Double Dradon completely discarded episode one. I had to be careful to properly explain the show without giving that away.

ADMITTED FAULTS:
If I could do it again, I'd better explain the events in Season 2 as the show degenerated into a shameless toy shill. I also regret not mentioned how Marian as the damsel in distress is one of the few things the show got right from the games.

The split screen also isn't perfect, there's a slight seam and the bowing gag which was one of my favorites in the episode should have been edited better to avoid the changes in shadows.

BREAKDOWN: DOUBLE DRAGON (TJ TV EPISODE 11)



Here's the episode if you'd like to follow along.

TV PRE-ROLL THROUGH INTRO (00:00 - 01:00)
The first image of any video helps to set the tone for the viewer's experience. Here 30 seconds are dedicated to non sequitur clips and 30 seconds to the title sequence, meaning it takes a full minute to get to the video proper. As I plan to talk about in more detail later, a long intro for a web show will often bring down the quality and can lower potential viewership of an otherwise decent show.

In proof that every rule has an exception, this intro works for me. The non sequitur clips pay off the 'TV' portion of 'TJ TV', and the title sequence is both appropriate to the concept and visually interesting. Even the music with it's build up more relaxed pace suits the flow of the show. Everything in this first minute builds towards setting the right tone and putting the audience into the proper frame of mind.

Minor pixelation around the edge of the television image used does break the illusion a little.

SERIES RUNDOWN (01:00 - 05:30)
The opening shot immediately proves little thought was put into the set or framing. There is a bed, a curtain behind it, and the uninteresting half of a sword. This communicates nothing about the show to the audience except for an overwhelming sense of green. In the filming of a review, where often the entire review is filmed from one camera angle, it becomes even more essential to make what's seen on screen work for you instead of just being there or even working against you.

Assuming the location was restricted to this room, the bed will be cited as being in the way of any other frame. This is an empty excuse as it is perfectly acceptable to pick the bed up and move it into the hall for the duration of filming. Or to place it against a wall. In this way, more space is freed up to find an interesting composition.

There's also too little head room (the space between the top of the subject's head and the top of the frame), but this is an improvement over the tendency of others to place the actor's head in the dead center of the screen.

As far as the rundown of the series, this section flows well. After the title sequence, no time is wasted getting into the rhythm and the episode's subject is introduced after a well-handled 15 second segue. The writing towards the middle could've been tightened up, and the bit comparing the Rastafarian tiger to Jar-Jar Binks went on longer than it needed to.

TIME-TRAVELING EVIL DOPPELGANGER (05:30 - 08:00)
And so we're introduced to TJ's descendant from 1000 years in the future. For all intents and purposes, he is an evil doppelganger.

Okay, there's a lot I need to address in this shot.
  • There's nothing to visually tie the previous location to this one, so there's no way to give any indication of where the two characters are in relation to each other. Remember, you create what's to the right of the character; it's more important that it feel right to the audience than it be accurate to the actual space you're working in.
  • No seriously, even the color schemes are different. The frame with TJ Omega was sparsely set-dressed and dominated with green and white; this frame in contrast is densely packed with toy shelves and dominated with browns and muted colors. Without the reaction and sound effects placing the Evil Doppelganger somewhere on screen-left of TJ, he could be in someone else's house.
  • Evil Dopp... screw it, ED's position is leaving nearly half the frame unused. It would feel far more natural to have him further screen-left, giving more room towards where he's oriented towards than where he's oriented away from.
  • With the camera placement and the shelves pointing into the corner, Tyler's created some decent leading lines (lines that lead the eye). Unfortunately, those lines lead past the frame's subject and into the corner. Placing ED visually in the corner means the eye is more naturally led to him.
  • ED's coat is blending into the background on the right side of the screen. Adding a back light would help the character stand out.
  • Head room's a little tight.
And now's where it get's tricky to explain it clearly, but the eye line is off. Bear with me through this. Tyler is inter-cutting between the two camera angles thus far established. Now I'm betting that when filming this sequence Tyler kept the camera in the same position making the set up looked something like this.

In the real space this makes sense. But for the audience it feels off, and I'll tell you why.
  • The Evil Doppelganger is in a medium shot (head to waist) where TJ is nearer to a medium close-up (head to chest). Because of this, TJ feels like he's closer to the screen with ED feeling further away.
  • The first frame is dead-on TJ with him looking 90 degrees to screen-left. The second frame has ED at a 3/4 angle looking ahead.
  • As stated above, there is nothing that gives a sense of placement between the two locations.
So their relative spacial positions in filmic reality end up feeling like this.

The interchange between ED and TJ is quite well written and well paced. I really enjoy the word play, with my personal favorite line being "This is not the time to be conjugating temporal verbs in the past and possible never-tense.".

There is a minor logical issue where after the music is established to be source (heard by characters) and not score (only heard by audience), it then suddenly shifts back to being score. (established as source from 06:10 - 06:35 and contradicted shortly after 07:05 for those following along at home).

It should be mentioned that the editing, pacing, and audio work are all handled well, with the character exchanges making up for shortcomings in other departments. Tyler avoids the trap that many beginning editors fall into of always cutting to a character when they start talking and only cutting away when they stop. That praise applies to the rest of the video, too.

THE FIRST EPISODE (08:00 - 15:45)
Now we get to the MST3k section of the video. Also known as Summary/Snark.

The split screen effect itself is actually quite decently handled here. I had to look for the split. The shadow projected on the curtain does occasionally break the illusion, but not as much as you'd think.


The shot feels crowded because of how close ED and TJ are to the edges of the frame. This would've been solved simply by moving either the actors... um, actor away from the camera or by moving the camera itself backwards.

The snark itself is fine but feels too long. There's little of it that really jumps out at me as being either exceptionally funny or especially poor, but it's an inherent issue with this style that going through an episode beat by beat can be tedious unless those beats themselves are interesting and/or the snark being especially insightful. Especially so given this style is so prolific in the homebrew reviewing community. This section could easily have been cut in half without effecting the tempo.

REVIEW SUMMATION (15:45 - 17:00)
The reveal that the first episode had nothing to do with the rest of the series was a good lead-in to the review portion itself. No major issues.

FINAL THOUGHTS
The format of having half the episode devoted to talking about the series as a whole and the second half doing the now more traditional Summary/Snark approach is a good shake-up of the formula.

Though the inclusion of ED generated some of the highlights of the video, everything ground to a halt in the middle of the for nearly a sixth of the video's total run time to make the character's introduction. Beyond that I didn't feel his inclusion added much to this review. During off-screen snark, I kept thinking Tayler was trying to imitate the voice of one of the show's characters before I realized it was supposed to be ED.

I think there be a missed opportunity of playing more with the 'TV' concept in the body of the episode itself. Specifically imagining that the video is playing on a television controlled by someone who obsessively changes the channel periodically. The current format is fine, though.

Likewise, the writing could really have stood to be tightened up.

That's it from my end. Over to you Tyler!

Tyler's response coming soon.

AUTHOR'S NOTE: Though every effort has been made to preserve Tyler's original intent, the quotes he provided have been edited for both brevity and clarity. Also, given the fairly critical stance I've taken here on the technicals I feel I need to reinforce that I do actually like 'TJ TV'; it has more going for it than against it.

Thursday, August 18, 2011

THE ANTI-CRITIC BREAKDOWN: WHY SUBURBAN KNIGHTS FAILS AS A FILM

The Anti-Critic Breakdown was written for Busy Street, a satirical blog which is known for being heavily critical of the homebrew review community. My motivation for doing so has been questioned, but I have no regrets. It was a chance to go outside of my comfort zone and, frankly, I liked the irony of contributing to a site that twice directed it's gaze negatively in my direction.

A couple weeks ago, the owner of the site did a purge of nearly all of it's archived posts.


My article was among those on the chopping block.

I was debating re-writing parts of it before posting, but that feels... I don't know, dishonest somehow. So I'm presenting it here pretty much in it's unedited form. Though I did fix the formatting.

THE ANTI-CRITIC BREAKDOWN
All too recently the last entry in the Suburban Knight mini-series/movie was posted, thus ending the 7-part TGWTG anniversary event video. As is becoming a yearly tradition, each part has been matched with a corresponding Busy Street article by the peerless Classy J and Jordon.

Fitting that my first entry as an honorary Street Urchin should be on something so thoroughly dissected already. But then, I always was late to the party.

It seems the trend of most entries on the Street to keep the poster anonymous. Jordon certainly doesn’t sign off the posts he makes with a “This is Jordon saying ‘All the fanboys in the world won’t make you less of a douchebag.’”. And while this approach is admirable in the way of putting content above ego, in light of my chosen subject today, I think it’s actually better to tell you a little about myself.

WHO THE FUCK ARE YOU?
My name is B. D. MacDonald and I have applied to ThatGuyWithTheGlasses.com three times. Yes, ladies and gentlemen, I am a so-called TGWTG reject.

I’m also a filmmaker.

Not a filmmaker from the Robert Rodriguez school of filmmaking (“You’re a filmmaker the minute you decide you’re a filmmaker.”) which has allowed many people who’ve no business behind a professional camera to stamp the same label onto their doors as those who’ve spent decades earning it though mastery of the craft.

No, I’m from the John Ford school of filmmaking (“This photo has the horizon near the bottom and that one has it near the top. Only when you can tell me WHY, can you call yourself a filmmaker.”) where the designation requires more than just a camera and some editing software.

I’ve been actively studying the craft since 2003.

Now let me tell you about my stamp collecti-

…Yeah, okay, I’ll stop stalling.

Taken as fan service for the TGWTG community, both Kickassia and Suburban Knights are solid. But these aren’t being treated as fan service, are they? They’re “Films”, each rumored to have budgets higher than El Mariachi, Primer and Clerks combined.

So held up to that standard, do they stand up?

Let’s find out.

PRELUDES AND NOCTURNS - GETTING STARTED
In any movie the opening scene is among the most important. It sets the tone for everything that comes after. And what better place to start with Suburban Knights than at the beginning?

The first shot, coupled with the desolate sound of wind is actually really effective at setting the atmosphere of archetypal lonely desert road. This shot is strong composition-wise, with a low horizon emphasizing the emptiness and, again, the desolation of the environment. This is strong enough to last a while and build up-

Um… Well, that was abrupt.

Right, so this type of shot is called a “Dutch Tilt”. Its traditional use is to give a sense of discomfort in the viewer and will often make an appearance in horror films. However modern directors often use it as a way to make a shot more visually interesting. The danger with this style of composition is that it often calls attention to the camera.

In this instance it sets a sharp tonal contrast to the previous shot, thus losing that sense of setting and atmosphere so effectively built up.

Maybe they’re trying to build a sense of unease? Foreshadow the danger of the events to follow. Even then I don’t think-
SON OF A…! *Ahem.*

This, again in sharp contrast to what’s come previously, is a flat shot with low energy. This means the lines of action, subject, and the set itself all face side to side in relation to the camera (think 16-Bit era Mortal Kombat). This kind of shot is traditionally used in slapstick comedy… which admittedly is appropriate, but doesn’t mesh cleanly with what it’s cutting from. This is a very boring shot with weak composition.

And is that the sound of a motorbike?

…I’m sure a better sound effect could’ve been used for that.

I should point out that there’s no reason at all why the car couldn’t have entered in the first shot after a good 10 second build up for atmosphere. Then the shift in tone actually would’ve felt intentional and may’ve even earned a laugh.

Before we move on to the next shot, pay attention to the direction the car is facing.

As you’ve already noticed, the driver is facing in the opposite direction than his car is traveling.

Ladies and gentlemen, let me introduce you to the bane of the home-brew filmmaker’s existence: The Axis. They just crossed it.

The shot itself is nothing special, but it does at least adhere to the rule of thirds.

Our modern hippy friend picks up a hitchhiking Malachite and they carry on a conversation.

Now, in shooting a conversation between two people there certainly is no requirement to have both subjects in the same shot for the entirety of the scene. That said, having both physically appear together at some point in the scene gives a sense of the relation between the two characters and helps to better sell the idea that they’re actually in the same room together. Or car.

As you can probably guess from the lead up, there is no such shot.

But enough of the play by play minutia or we’ll be here all week.

BLAST FROM THE PAST AND OTHER OUTDATED POP CULTURE REFERENCES
One of the central plot elements is the disappearance of D&D gamer Chuck Jaffers in 1981. This time period plays a huge role in not only many of the gags but the backstory of most characters.

Given the central motif of Dungeons & Dragons in the movie, close association with this time period makes a lot of sense. It was the early 80’s in which the negative press was reaching its zenith, spurred further on by the publication of Mazes and Monsters. Given contemporary views on the subject, there’s a lot of comedy potential here. Not to mention the thematic parallels with the persecution of geekdom against the story being told.

I’m going to give the benefit of the doubt to the Walker brothers and assume all that was on their mind when they worked this date into the story.

Where they dropped the ball is in actually establishing this period and following through with unstated implications. In the selected examples below I’m going roughly in order of most minor to most major rather than their chronological appearance in the film.

- In Part Six it’s revealed that the gauntlet everyone’s searching for was replaced with a NES Power Glove by Jaffer. The NES was released stateside in 1985. The Power Glove wasn’t introduced until 1989. Jaffer was imprisoned Myst-style(1) since the early 1980s so how could he get a hold of a peripheral device that wouldn’t be released for eight years? One could excuse this as creative license, though.

- An old photo of villain Malachite is non-glossy with horizontal faded strips, indicating that this particular ‘30 year old’ photo had actually been printed off a color printer with minor ink issues. A dusty polaroid would’ve been perfect in this case.

- The mystical book of magic, presumably untouched for 30 years, not only has collected no dust it looks like it was purchased yesterday. Sigh… All they would’ve needed to give this an aged look is Earl Gray tea and a sponge.

- In Part One, the Nostalgia Critic shows a pre-recorded News Report covering Chuck Jaffer’s disappearance. Though supposed to be from the early 1980s, many people thought this was supposed to be a modern news report. Why?
  • The News Logo Graphics feel digital instead of analogue.
  • The image quality is indistinguishable from the rest of the movie.
  • There’s a lack of period specific references beyond 'Mazes and Monsters'.
  • The music is classical rather than something period-authentic such as synth.
You can’t always blame the audience for not ‘getting it’.

- Jaffer set up this convoluted protection system 30 years ago, and got his friends to be the guardians of it. Yet only two of the six of them look like they're not in their mid-20s. Um… math’s not adding up here, guys. And again, there’s a real untapped comedy well of having Jaffer face his friends who’ve grown old while he’s stayed young.

There are many more examples I made note of while watching the seven parts, and likely far more that I missed. Honestly though, most all of these complaints are issues relating to limited production knowledge and experience.

There are far bigger underlying flaw in this film than continuity issues or popcorn logic.

IF YOU WANT TO DESTROY YOUR SWEATE- UH, FILM
Our band of heroes encounter three sword-carrying cloaked figures. Fully believing the whole quest to be little more than an elaborate Live Action Role Play-style game, the leader confidently approaches them and “casts a spell” by throwing bird seed at the center figure in accordance to the rules of LARP. The figure then forms a glowing ball of blue power in his hands and our heroes run away in terror.

This scene actually is one of the high points of the film. The group’s leader, Spoony, is acting within his established character as an RPG player. It’s actually quite funny to see a character approaching a situation as an expert only for the reality to slowly dawn how completely out of his depth he is (and by extension the group). More than that, it effectively establishes the cloaked figures as being genuine threats.

So, how to they follow this up?

Do they break their adopted roles and have a moment of questioning the quest before accepting the call to action (a story beat which is actually in line with Joseph Campbell’s model of mythic storytelling)?

No, they stop at the nearest fucking park playground and start a Year One Brawl-style fight with the three highly powerful sorcerers.

There is no point at which the characters make that critical decision to stand for what they believe in and fight. They just go from running for dear life to clashing swords on swing sets. No overcoming fear. No character growth.

Movies live and die on the strength of their characters and the choices they make under duress. Neither Night of the Living Dead or The Thing would have the lasting power they do without understanding this. Nor would Aliens, Star Wars, Dr. Strangelove or National Lampoon’s Vacation.

Here, that opportunity for choice is stolen.

Worse, the cloak figures’ threat is undermined by having Spoony’s crew able to hold their own in their first conflict. There’s not so much as a wooden sword being sliced in half when faced with the steel of a real blade.

By characterizing these antagonists as being unable to dispatch a group of internet reviewers playing dress up it trivializes their eventual defeat at the hands of Malachite (spoiler). That story beat, supposed to reinforce the threat of the main villain, instead feels like a lazy, ham-fisted way of disposing of now superfluous characters.

And ultimately by making the villains a joke it makes the heroes’ victory feel empty and unearned. The entire movie becomes little more than an exercise in playing dress up.

FINAL FANTASY – BRINGING IT ALL TOGETHER
Suburban Knights falters at some of the most basic levels of storytelling and character development. The film is largely sloppy in it’s editing, camerawork and writing. Running gags are extended beyond the point of being effective and the Brawl-style fight scenes are a narrative mess with too many characters and not enough choreography.

The most frustrating thing about this movie is how much potential it had.

No, really!

The core elements of a decent story are there, even if those elements are ineptly handled. It really would’ve taken very little to turn this into something genuinely entertaining.

I also have grudging respect for their production turn around. If it’s anything like Kickassia, and I think it’s fair to assume it is, they were able to shoot a feature length movie averaging 20-30 minutes a day. To compare, a low-budget film or television production might shoot 7 minutes in a day. At a stretch, 10 minutes. And on top of 12+ hour shooting days, the cast shot crossovers in their hotel rooms every day.

Further, I actually question the rumors of the film’s $50,000 budget. Doing a very rough budget breakdown, I came to a figure in the range of $20,000 to cover travel, hotel rooms, food, costumes, and props over a five day period for 30 people. Yes it adds up quickly but even then it could’ve been done for less.

But do production limitations excuse bad filmmaking? Hell no!

Do pop culture references replace the need for solid writing and character development? Not on your life!

And does being ignorant of basic film theory excuse not knowing how to make a film? Um… Probably, now that you mention it…

That’s it for this time, fellow street urchins! Until the next breakdown, I’m your friendly neighborhood Anti-Critic.

(1) Myst had characters imprisoned in books. But you already knew that, didn’t you.